//Version 1.002

// Note any value of zero indicates that that ability may not be raised/changed

// Set "world standard" here
UNIT,CARRIER AIR
UNITBASE,TD_AA,6,TD_SA,5,TD_UA,1,TD_LA,4,TD_TORP,5
UNITBASE,TD_SPEED,2,TD_EVADE,6,TD_AMPHIB,0
UNIT,TAC AIR
UNITBASE,TD_AA,4,TD_SA,4,TD_UA,1,TD_LA,7,TD_TORP,2             // TD_LA,5
UNITBASE,TD_SPEED,2,TD_EVADE,6,TD_AMPHIB,0
UNIT,HEAVY AIR
UNITBASE,TD_AA,3,TD_SA,4,TD_UA,1,TD_LA,4,TD_TORP,1
UNITBASE,TD_SPEED,4,TD_EVADE,4,TD_AMPHIB,0
UNIT,FIGHTER AIR
UNITBASE,TD_AA,6,TD_SA,1,TD_UA,1,TD_LA,1,TD_TORP,0
UNITBASE,TD_SPEED,2,TD_EVADE,7,TD_AMPHIB,0,
UNIT,INFANTRY
UNITBASE,TD_AA,3,TD_SA,0,TD_UA,0,TD_LA,6,TD_TORP,0
UNITBASE,TD_SPEED,0,TD_EVADE,6,TD_AMPHIB,0
UNIT,MILITIA
UNITBASE,TD_AA,2,TD_SA,0,TD_UA,0,TD_LA,4,TD_TORP,0
UNITBASE,TD_SPEED,0,TD_EVADE,5,TD_AMPHIB,0
UNIT,AIRBORNE
UNITBASE,TD_AA,3,TD_SA,0,TD_UA,0,TD_LA,7,TD_TORP,0             // TD_LA,6
UNITBASE,TD_SPEED,0,TD_EVADE,7,TD_AMPHIB,0                     // TD_EVADE,6
UNIT,MECHANIZED
UNITBASE,TD_AA,3,TD_SA,0,TD_UA,0,TD_LA,8,TD_TORP,0
UNITBASE,TD_SPEED,0,TD_EVADE,7,TD_AMPHIB,0
UNIT,ARTILLERY
UNITBASE,TD_AA,3,TD_SA,6,TD_UA,0,TD_LA,10,TD_TORP,0            // TD_LA,11
UNITBASE,TD_SPEED,0,TD_EVADE,5,TD_AMPHIB,0,
UNIT,FLAK
UNITBASE,TD_AA,8,TD_SA,0,TD_UA,0,TD_LA,6,TD_TORP,0
UNITBASE,TD_SPEED,0,TD_EVADE,5,TD_AMPHIB,0
UNIT,CARRIER FLEET
UNITBASE,TD_AA,3,TD_SA,3,TD_UA,1,TD_LA,0,TD_TORP,3
UNITBASE,TD_SPEED,12,TD_EVADE,4,TD_AMPHIB,0
UNIT,HEAVY FLEET
UNITBASE,TD_AA,6,TD_SA,7,TD_UA,0,TD_LA,6,TD_TORP,3
UNITBASE,TD_SPEED,10,TD_EVADE,3,TD_AMPHIB,0
UNIT,LIGHT FLEET
UNITBASE,TD_AA,3,TD_SA,5,TD_UA,1,TD_LA,4,TD_TORP,4
UNITBASE,TD_SPEED,12,TD_EVADE,4,TD_AMPHIB,0
UNIT,TRANSPORT FLEET
UNITBASE,TD_AA,1,TD_SA,0,TD_UA,1,TD_LA,0,TD_TORP,0
UNITBASE,TD_SPEED,7,TD_EVADE,3,TD_AMPHIB,4
UNIT,SUB FLEET
UNITBASE,TD_AA,0,TD_SA,0,TD_UA,0,TD_LA,0,TD_TORP,3
UNITBASE,TD_SPEED,8,TD_EVADE,2,TD_AMPHIB,0

// restrictions on building 

DATA,No build,0
DATA,Repair Only,1

// Maximum of 4 items per line
BUILD_RESTRICT,Italy,CARRIER AIR,Repair Only,HEAVY AIR,Repair Only
BUILD_RESTRICT,Italy,INFANTRY,Repair Only,MECHANIZED,Repair Only,FLAK,Repair Only
BUILD_RESTRICT,Italy,ARTILLERY,Repair Only

BUILD_RESTRICT,Rumania,FIGHTER AIR,Repair Only,CARRIER AIR,Repair Only,TAC AIR,Repair Only,HEAVY AIR,Repair Only
BUILD_RESTRICT,Rumania,MECHANIZED,Repair Only,AIRBORNE,Repair Only,FLAK,Repair Only
BUILD_RESTRICT,Rumania,ARTILLERY,Repair Only,SUB FLEET,0,CARRIER FLEET,0,HEAVY FLEET,0,LIGHT FLEET,0

BUILD_RESTRICT,Hungary,FIGHTER AIR,Repair Only,CARRIER AIR,Repair Only,TAC AIR,Repair Only,HEAVY AIR,Repair Only
BUILD_RESTRICT,Hungary,INFANTRY,Repair Only,MECHANIZED,Repair Only,AIRBORNE,Repair Only,FLAK,Repair Only
BUILD_RESTRICT,Hungary,ARTILLERY,Repair Only,

BUILD_RESTRICT,Commonwealth,CARRIER AIR,Repair Only,MECHANIZED,Repair Only,HEAVY AIR,0,HEAVY FLEET,Repair Only
BUILD_RESTRICT,Commonwealth,CARRIER FLEET,Repair Only,LIGHT FLEET,Repair Only,SUB FLEET,Repair Only

BUILD_RESTRICT,Canada,CARRIER AIR,Repair Only,HEAVY FLEET,0
BUILD_RESTRICT,Canada,CARRIER FLEET,0,SUB FLEET,Repair Only

BUILD_RESTRICT,Spain,CARRIER AIR,Repair Only,HEAVY AIR,Repair Only,MECHANIZED,Repair Only,AIRBORNE,Repair Only
BUILD_RESTRICT,Spain,SUB FLEET,Repair Only,CARRIER FLEET,Repair Only,HEAVY FLEET,Repair Only
BUILD_RESTRICT,Spain,LIGHT FLEET,Repair Only,TRANSPORT FLEET,Repair Only

// NO_POP_NO_RESEARCH: if false (0), then can build research in zero population regions, otherwise cannot
NO_POP_NO_RESEARCH,1

CRITICAL_HIT_RATE,5
